Paladins get a baseline ranged taunt!

Quoting Ghostcrawler (source - from blue.mmo-champion.com cuz I’m not going to dig through 25 pages of paladin QQ to find the original GC update):

I made some clarifications to my initial post.

You can use Hand of Protection during the internal cooldown, just not on yourself. The idea is to prevent the paladin from being able to combo damage immunity. We want you to still be able to use it on others.

The change to Judgements of the Pure is in addition to its current haste effects.

The taunt is called Hand of Judgement. It has a 30 yard range and 8 sec cooldown. It does a bit of Holy damage so that you can break sheep or freezing traps to pull mobs.

The change to Judgement of Wisdom was so Protection and Ret paladins (and Feral druids and whoever else) didn’t feel like they were supposed to stack Int for mana, since there is none on their gear. We picked a number that shouldn’t be a nerf to most Holy paladins, though it will mean that it won’t keep scaling as your Int climbs, so I imagine it will be called a nerf anyway. :) We’ll keep an eye on this — perhaps adding an effect to a Holy talent or something to increase the return.

Ranged, holy damage dealing taunt FTW!!! Finally!!!!! w00t!!

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