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<channel>
	<title>my everything else blog... &#187; holy</title>
	<atom:link href="http://dfktv.com/tag/holy/feed/" rel="self" type="application/rss+xml" />
	<link>http://dfktv.com</link>
	<description>warcraft from a paladin's perspective</description>
	<lastBuildDate>Sun, 20 Dec 2009 00:28:15 +0000</lastBuildDate>
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		<title>Pally healing, ring enchants</title>
		<link>http://dfktv.com/2009/04/pally-healing-ring-enchants/</link>
		<comments>http://dfktv.com/2009/04/pally-healing-ring-enchants/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 20:29:46 +0000</pubDate>
		<dc:creator>petewood</dc:creator>
				<category><![CDATA[attack power]]></category>
		<category><![CDATA[cooking]]></category>
		<category><![CDATA[daily]]></category>
		<category><![CDATA[enchanting]]></category>
		<category><![CDATA[fishing]]></category>
		<category><![CDATA[glyph]]></category>
		<category><![CDATA[heroic]]></category>
		<category><![CDATA[holy]]></category>
		<category><![CDATA[pally]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[spellpower]]></category>
		<category><![CDATA[glyphs]]></category>
		<category><![CDATA[Healing]]></category>
		<category><![CDATA[heroics]]></category>

		<guid isPermaLink="false">http://dfktv.com/?p=329</guid>
		<description><![CDATA[So due the greatness that is dual-speccing, I&#8217;m a new holy pally with better than average new holy pally gear. I have only one piece of blue gear (my shoulders) and no green gear at all. In the LFG channel, I nervously click the &#8220;I are healer&#8221; checkbox since it&#8217;s sort of a misnomer when [...]]]></description>
			<content:encoded><![CDATA[<p>So due the greatness that is dual-speccing, I&#8217;m a new holy pally with better than average new holy pally gear. I have only one piece of blue gear (my shoulders) and no green gear at all. In the LFG channel, I nervously click the &#8220;I are healer&#8221; checkbox since it&#8217;s sort of a misnomer when it comes to my mad healing skillz.</p>
<p>When I do get picked up by a group, I ask &#8220;am I healing or hurting?&#8221;. When they tell me that I&#8217;m healing, I tell them that I&#8217;m a noob healer. Then I notice that everybody usually targets me. My assumption is that it&#8217;s to inspect me.</p>
<p>Some dude said &#8220;LOL, liar, nice gear noob&#8221;. That&#8217;s when I have to tell them &#8220;my healing gear is epic, my healing skill is not&#8221;  &#8211; I&#8217;m going to macro that cuz I&#8217;m tired of typing it. I let them know that I&#8217;ve never solo healed before and that I&#8217;ve only healed 10 and 25man raids where I always have someone to somewhat cover my ass.</p>
<p>Now, having said all of that, HEALING IS FUN SHIT, <a href="http://forthebubbles.wordpress.com/2009/04/17/i-know-i-harp-on-this-a-lotbut/">despite what some people think</a>!</p>
<p>Perhaps it&#8217;s because I&#8217;m new to healing and am only used to tanking or dps&#8217;ing, but it is very fun to me! In the first heroic VH I did, there were only two deaths (sorry random mage, I blew my Holy Shock since I momentarily forgot which mouse button it was keyed to; here, have a Sacred Sheild &#8211; woops, I&#8217;ll rez/buff you in a few seconds) and no wipes. I healed another VH later (after the reset an hour later). Then I healed heroic UK, despite my not-knowing how long I couldn&#8217;t heal after the last boss does his silencing thing. In case you&#8217;re wondering, I got silenced, so I didn&#8217;t wait long enough.</p>
<p>In other news, I finally got my ring enchants, 2x19sp for my holy gear and 2x32ap for my ret gear! My enchanting is at 405 now. I don&#8217;t plan on advancing it further than that, but it might happen eventually. My unbuffed spell power is over 2k in my holy gear. My self-buffed ap is just under 4200 in my ret gear.</p>
<p>My glyph selection is very weak at the moment, for both of my specs. The scribes must be making a TON of money right now &#8211; good for them. It&#8217;s amazing that some people will buy a glyph for 300-400gold.</p>
<p>I (re-)started fishing too! I&#8217;m up to about 200 so far. The new fishing dailys are pretty cool. I really like that I can start to level my cooking with the new fish that I&#8217;m getting. Being able to fish from outside of VH is very cool stuff. I find that if I can fish while I&#8217;m in LFG, I don&#8217;t get so bothered at how long it takes to get a group for &lt;insert random heroic name here&gt;.</p>
<hr />
<p><small>© petewood for <a href="http://dfktv.com">my everything else blog...</a>, 2009. |
<a href="http://dfktv.com/2009/04/pally-healing-ring-enchants/">Permalink</a>
<br/>
Post tags: <a href="http://dfktv.com/tag/enchanting/" rel="tag">enchanting</a>, <a href="http://dfktv.com/tag/glyphs/" rel="tag">glyphs</a>, <a href="http://dfktv.com/tag/healing/" rel="tag">Healing</a>, <a href="http://dfktv.com/tag/heroics/" rel="tag">heroics</a>, <a href="http://dfktv.com/tag/holy/" rel="tag">holy</a><br/>
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		<title>3.1 is live &#8211; yay</title>
		<link>http://dfktv.com/2009/04/31-is-live-yay/</link>
		<comments>http://dfktv.com/2009/04/31-is-live-yay/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 16:37:36 +0000</pubDate>
		<dc:creator>petewood</dc:creator>
				<category><![CDATA[enchants]]></category>
		<category><![CDATA[glyph]]></category>
		<category><![CDATA[heroic]]></category>
		<category><![CDATA[holy]]></category>
		<category><![CDATA[jewelcrafting]]></category>
		<category><![CDATA[pally]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[retribution]]></category>
		<category><![CDATA[3.1]]></category>
		<category><![CDATA[dual spec]]></category>
		<category><![CDATA[glyphs]]></category>
		<category><![CDATA[ret]]></category>

		<guid isPermaLink="false">http://dfktv.com/?p=327</guid>
		<description><![CDATA[Patch 3.1 is finally live. The servers were down all day and most of the night (for me, on the east coast). I guessed the servers would come up around 10pm EST and from what I saw, I was mostly right. I checked at 9 and my server was down. I checked again at 11:30ish [...]]]></description>
			<content:encoded><![CDATA[<p>Patch 3.1 is finally live. The servers were down all day and most of the night (for me, on the east coast). I <a href="http://twitter.com/acedanger/statuses/1520067975">guessed</a> the servers would come up around 10pm EST and from what I saw, I was mostly right. I checked at 9 and my server was down. I checked again at 11:30ish and it was up.</p>
<p>I logged in just for a few minutes, mostly to buy my 2nd spec, spend the points and to glyph up both specs.</p>
<p>My account still stands as <a href="http://dfktv.com/2009/04/account-cancelled/">canceled</a> but I am definitely more intrigued than I have been recently. I believe my boredom with the game stemmed from doing the same thing for too long. I&#8217;d log in, do my JC daily, heal some battlegrounds (as ret, in PvP holy gear), look for a group for a heroic and very little else.</p>
<p>Since I canceled my account, I changed my habits a bit. I finally dropped mining and picked up enchanting, like I said I would many months ago. I needed to keep a minimum of 1k gold so I could get the dual spec talent so I didn&#8217;t want to spend a LOT of gold leveling it. As a result, I spent a lot of time in <a href="http://www.wowhead.com/?zone=3711">Sholazar Basin</a> and did all of the quests there, mostly for the green quest rewards. I made a lot of gold in the process.</p>
<p>I manage to get enchanting up to 380. I was able to DE most of the epics that I no longer use. Another 20 points, and I&#8217;ll have access to the <a href="http://www.wowhead.com/?spells=11.333&amp;filter=sl=11#0-7+1">ring enchants</a> that enchanters can use.</p>
<p>As for which specs I chose, my primary is ret and my secondary is holy. I&#8217;d link to my builds, but <a href="http://www.wowarmory.com/character-sheet.xml?r=Maiev&amp;cn=Dessara&amp;gn=Liberalis">my armory</a> appears to be borked!</p>
<p>Regarding the ret major glyphs that I will be using, I&#8217;m going with <a href="http://e4ae.blogspot.com/2009/04/31-ret-faq.html#major">Josh&#8217;s</a> choices: <a href="http://www.wowhead.com/?item=41092">Glyph of Judgement</a>, <a href="http://www.wowhead.com/?item=41099">Glyph of Consecration</a>, and <a href="http://www.wowhead.com/?item=41103">Glyph of Exorcism</a>. If I find I need more mana, I&#8217;ll be using <a href="http://www.wowhead.com/?item=43867">Glyph of Seal of  Blood</a> in lieu of the consecration glyph.</p>
<p>As for my holy major glyphs, I&#8217;m going to be using the <a href="http://www.wowhead.com/?item=41106">Glyph of Holy Ligh</a>t, <a href="http://www.wowhead.com/?item=45746">Glyph of Holy Shock</a> and one other, that I haven&#8217;t determined yet.</p>
<p>I haven&#8217;t purchased the glyphs yet because they are crazy expensive at the moment. The judement glyph was selling for 75g last night and the exorcism glyph was selling for 86g! It serves me right though, I should have been more diligent about buying them before 3.1 came out.</p>
<p>I currently have 25 JC tokens stock-piled. I assumed the new <a href="http://www.wowhead.com/?items=4&amp;filter=qu=3:4;ty=-3:-2;cr=82:86:79;crs=1:7:1;crv=0:0:0">JC resilience patterns</a> would require JC tokens to purchase, but I was wrong so it looks like I&#8217;ll be buying dragon&#8217;s eyes and selling them so that I can fund my enchanting.</p>
<hr />
<p><small>© petewood for <a href="http://dfktv.com">my everything else blog...</a>, 2009. |
<a href="http://dfktv.com/2009/04/31-is-live-yay/">Permalink</a>
<br/>
Post tags: <a href="http://dfktv.com/tag/31/" rel="tag">3.1</a>, <a href="http://dfktv.com/tag/dual-spec/" rel="tag">dual spec</a>, <a href="http://dfktv.com/tag/glyphs/" rel="tag">glyphs</a>, <a href="http://dfktv.com/tag/holy/" rel="tag">holy</a>, <a href="http://dfktv.com/tag/ret/" rel="tag">ret</a><br/>
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		<title>New pally changes in 3.1</title>
		<link>http://dfktv.com/2009/03/new-pally-changes-in-31/</link>
		<comments>http://dfktv.com/2009/03/new-pally-changes-in-31/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 20:39:56 +0000</pubDate>
		<dc:creator>petewood</dc:creator>
				<category><![CDATA[holy]]></category>
		<category><![CDATA[pally]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[prot]]></category>
		<category><![CDATA[3.1]]></category>
		<category><![CDATA[buff]]></category>
		<category><![CDATA[nerf]]></category>

		<guid isPermaLink="false">http://dfktv.com/?p=316</guid>
		<description><![CDATA[I don&#8217;t have a lot of time to comment on these changes at the moment, but here they are, from mmo-champion. All paladins auras had their range extended from 30 yards to 40 yards. Holy Sacred Shield now cannot be on more than one target at any one time. Infusion of Light no longer has [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t have a lot of time to comment on these changes at the moment, but here they are, from <a href="http://www.mmo-champion.com/index.php?topic=42702.0">mmo-champion</a>.</p>
<p>All paladins auras had their range extended from 30 yards to 40 yards.<br />
<strong>Holy</strong></p>
<ul>
<li><a href="http://ptr.wowhead.com/?spell=53601" target="_blank">Sacred Shield</a> now cannot be on more than one target at any one time.</li>
<li><a href="http://ptr.wowhead.com/?spell=53576" target="_blank">Infusion of Light</a> no longer has a chance to reduce the casting time of Holy Light, but increases the the critical chance of your next Holy Light by 10/20% instead.</li>
</ul>
<p><strong>Protection</strong></p>
<ul>
<li><a href="http://ptr.wowhead.com/?spell=6940" target="_blank">Hand of Sacrifice</a> now lasts 12 sec or until the caster has transfered 100% of their maximum health.</li>
<li>Targets affected by <a href="http://ptr.wowhead.com/?spell=642" target="_blank">Divine Shield</a>, <a href="http://ptr.wowhead.com/?spell=5599" target="_blank">Hand of Protection</a> or <a href="http://ptr.wowhead.com/?spell=498" target="_blank">Divine Protection</a> can no longer be affected by any of these spell for 2 minutes. (Down from 3 minutes)</li>
<li><a href="http://ptr.wowhead.com/?spell=64205" target="_blank">Divine Sacrifice</a> *New Talent* (Tier 3) &#8211; 30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin (up to a maximum of 150% of the Paladin&#8217;s health). Instant, 2 min cooldown.</li>
</ul>
<p>Edit: There is a badass new tanking enchant coming down the pike as well -</p>
<p><strong>Enchanting</strong></p>
<ul>
<li><strong>Enchant Weapon &#8211; Blade Ward *New Enchant*</strong> &#8211; Permanently enchants a weapon to sometimes grant Blade Warding when striking an enemy. Blade Warding increases your parry rating by 200 and inflicts 600 to 800 damage on your next parry. Effect can stack up to 5 times and lasts 10 sec. This enchantment requires the wielder is at least level 75.</li>
</ul>
<hr />
<p><small>© petewood for <a href="http://dfktv.com">my everything else blog...</a>, 2009. |
<a href="http://dfktv.com/2009/03/new-pally-changes-in-31/">Permalink</a>
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Post tags: <a href="http://dfktv.com/tag/31/" rel="tag">3.1</a>, <a href="http://dfktv.com/tag/buff/" rel="tag">buff</a>, <a href="http://dfktv.com/tag/holy/" rel="tag">holy</a>, <a href="http://dfktv.com/tag/nerf/" rel="tag">nerf</a>, <a href="http://dfktv.com/tag/pally/" rel="tag">pally</a>, <a href="http://dfktv.com/tag/prot/" rel="tag">prot</a><br/>
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		<title>Patch 3.1 on the PTR, limited patch notes</title>
		<link>http://dfktv.com/2009/02/patch-31-on-the-ptr-limited-patch-notes/</link>
		<comments>http://dfktv.com/2009/02/patch-31-on-the-ptr-limited-patch-notes/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 13:09:20 +0000</pubDate>
		<dc:creator>petewood</dc:creator>
				<category><![CDATA[holy]]></category>
		<category><![CDATA[pally]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[prot]]></category>
		<category><![CDATA[retribution]]></category>
		<category><![CDATA[3.1]]></category>
		<category><![CDATA[ptr]]></category>
		<category><![CDATA[ret]]></category>

		<guid isPermaLink="false">http://dfktv.com/?p=283</guid>
		<description><![CDATA[The PTR has patch 3.1 on it. You can copy your character over and start your testing now. Now for patch note greatness (source)&#8230; General Players at maximum level will now be able to visit their trainer to pay a one-time fee and access the dual talent specialization feature. (1000 gold) A new Gear Manager [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #000000;">The PTR has patch 3.1 on it. You can copy your character over and start your testing now. Now for patch note greatness (<a href="http://www.mmo-champion.com/index.php?topic=40602.0">source</a>)&#8230;</span></p>
<h3><span style="color: #000000;">General</span></h3>
<blockquote><p><span style="color: #000000;"><span class="blue">Players at maximum level will now be able to visit their trainer to pay a one-time fee and access the dual talent specialization feature. (<a href="http://static.mmo-champion.com/mmoc/images/news/2009/february/WoWScrnShot_022409_092851.jpg">1000 gold</a>)<br />
A new Gear Manager feature has been added.  Players will now be able to save gear sets for easy gear switching. </span></span></p></blockquote>
<h3><span style="color: #000000;">Paladin specific</span></h3>
<blockquote><p><span style="color: #000000;"><strong>Holy</strong><br />
<strong>Skills</strong><br />
</span></p>
<ul>
<li><span style="color: #000000;"><strong>Exorcism can now be used on all targets, but is now a guaranteed critical strike vs Undead and Demon type mobs</strong>.</span></li>
<li><span style="color: #000000;"><strong>Judgement of Light now procs off spells as well. (Previously only &#8220;attacks&#8221; would trigger this)</strong></span></li>
</ul>
<p><span style="color: #000000;"><strong>Talents</strong><br />
</span></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><span style="color: #000000;">Purifying Power (Tier 6) now reduces the cooldown of your Exorcism and Holy Wrath spells by 17/33%. (Previously increased the critical strike chance of those spells by 10/20%)</span></li>
<li><span style="color: #000000;">Pure of Heart (Tier 5) now reduces Curse, Poison, and Disease effects by 15/30%. (Previously was 25/50% but did not include poisons)</span></li>
<li><span style="color: #000000;">Blessed Hands has been moved from Tier 5 to Tier 4 and now reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 15/30% and cooldowns by 10/20%.</span></li>
<li><span style="color: #000000;">Improved Concentration Aura&#8217;s (Tier 4) reduced silence/interrupt effect now works while any aura is active.</span></li>
</ul>
<p><span style="color: #000000;"><br />
<strong>Protection</strong><br />
<strong>Skills</strong><br />
</span></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><span style="color: #000000;">New Talent Divinity:Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%.</span></li>
<li><span style="color: #000000;"><a href="http://www.wowhead.com/?spell=61411">Shield of Righteousness</a> now deals 130% of block value + 520 at the highest rank. It no longer causes a high amount of threat. (Previously increased damage by a set amount) &#8211; interesting here, I wonder what the effect on threat will be with this change?<br />
</span></li>
<li><span style="color: #000000;"><strong>Blessing of Kings is now a baseline ability. Trainable at level 20. </strong>(<span style="color: #ff0000;">5 freed talent points</span>)</span></li>
</ul>
<p><span style="color: #000000;"><strong>Talents</strong></span></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><span style="color: #000000;"><a href="http://www.wowhead.com/?spell=53711">Shield of the Templar</a> (Tier 10) no longer increases the damage of your Holy Shield, Avenger&#8217;s Shield and Shield of Righteousness spells. Instead it gives your Avenger&#8217;s Shield a 33/66/100% chance to silence targets hit by it for 3 sec. (<span style="color: #ff0000;">Silence those casters when you pull them &#8211; this will make positioning the groups much easier!</span>)<br />
</span></li>
<li><span style="color: #000000;"><a href="http://www.wowhead.com/?spell=53696">Judgements of the Just</a> (Tier 10) now reduces the cooldown of your Hammer of Justice by 10 sec, increases the duration of your Seal of Justice effect by 0.5 sec, in addition to its previous effect. (<span style="color: #ff0000;">previous effect being &#8220;Your Judgement spells also reduce the melee attack speed of the target by 20%.&#8221;</span>)</span></li>
<li><span style="color: #000000;">Avenger&#8217;s Shield&#8217;s (Tier 9) damage has been increased across all ranks.</span></li>
<li><span style="color: #000000;"><a href="http://www.wowhead.com/?spell=53585">Guarded by the Light</a> (Tier 9) now reduces spell damage taken by 3% and <strong>gives a 50% chance to refresh the duration of your Divine Plea when you hit an enemy</strong>. (Previously reduced the mana cost of your Holy Shield, Avenger&#8217;s Shield and Shield of Righteousness spells by 15%.)</span></li>
<li><span style="color: #000000;">Holy Shield&#8217;s (Tier 7) damage slightly increased across all ranks.</span></li>
<li><span style="color: #000000;">Ardent Defender (Tier 7) is now a 3 point talent, reducing damage taken by 10/20/30%. (Previously was a 5 point talent) (<span style="color: #ff0000;">2 freed talent points</span>)<br />
</span></li>
<li><span style="color: #000000;">Sacred Duty (Tier 6) increases stamina by 4% now. (Previously was 3%) (<span style="color: #ff0000;">This is rank 1 only, rank 2 still increases stamina by 8%</span>)<br />
</span></li>
<li><span style="color: #000000;">One-Handed Weapon Specialization is now a 3 point talent, increasing damage done with 1 handers by 4/7/10%. (Previously was a 5 point talent) (<span style="color: #ff0000;">2 freed talent points</span>)<br />
</span></li>
<li><span style="color: #000000;">Blessing of Sanctuary (Tier 5) now <strong>only grants 2% of maximum displayed mana</strong> when the target blocks, parries, or dodges a melee attack. (Previously granted 10 rage or 20 runic power or 2% max mana)</span></li>
<li><span style="color: #000000;">Divine Guardian (Tier 4) now has been changed to redirect damage &#8220;(up to a maximum of 150/300% of the Paladin&#8217;s health).&#8221; (Previously had no limit)</span></li>
<li><span style="color: #000000;">Improved Devotion Aura (Tier 4) now increases the amount healed on any target affected by any of your Auras by 2%. (Previously only worked with Devotion Aura active)</span></li>
<li><span style="color: #000000;">Improved Hammer of Justice (Tier 4) is now a 2 point talent, reducing the cooldown of Hammer of Justice by 10/20 sec. (Previously had a 3rd rank that reduced cooldown by 30 secs)</span></li>
</ul>
<p><span style="color: #000000;"><br />
<strong>Retribution</strong><br />
<strong>Talents</strong><br />
</span></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><span style="color: #000000;">Righteous Vengeance (Tier 10) is now a 3 point talent. When your Judgement and Divine Storm spells deal a critical strike, your target will take 10/20/30% additional damage over 8 sec. (Previously a 5 point talent)</span></li>
<li><span style="color: #000000;">Fanaticism (Tier 8 ) is now a 3 point talent and now increases the critical strike chance of all Judgements capable of a critical hit by 6/12/18% and reduces threat caused by all actions by 10/20/30% except when under the effects of Righteous Fury. (Previously a 5 point talent)</span></li>
<li><span style="color: #000000;"><strong>Improved Retribution Aura has been removed from the game.</strong></span></li>
<li><span style="color: #000000;">Improved Retribution Aura&#8217;s effect has been merged into Sanctified Retribution (Tier 5).</span></li>
<li><span style="color: #000000;">Divine Purpose has been moved from Tier 5 to Tier 6.</span></li>
</ul>
</blockquote>
<h3><span style="color: #000000;">Glyph changes:</span></h3>
<blockquote>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><span style="color: #000000;">Glyph of Holy Light: Can no longer crit and has had its range updated (<span style="color: #ff0000;">range updated is merely a tooltip change, range is still 8 yards</span>).</span></li>
<li><span style="color: #000000;">Glyph of Exorcism &#8212; Increases damage done by Exorcism by 20%. (Old: Your Exorcism also interrupts spellcasting for 2 sec.)</span></li>
<li><span style="color: #000000;">Glyph of Divinity  &#8212; Your Lay on Hands grants twice as much mana as normal and also grants you as much mana as it grants your target. (Old: Your Lay on Hands also grants you as much mana as it grants your target.)</span></li>
<li><span style="color: #000000;">Glyph of Lay on Hands  &#8212; Reduces the cooldown of your Lay on Hands spell by 5 min.(Old: Increases the mana restored by your Lay on Hands spell by 20%)</span></li>
<li><span style="color: #000000;">Glyph of Beacon of Light *new*  &#8212; Increases the duration of Beacon of Light by 30 sec.  (<span style="color: #ff0000;">Along with the Glyph of Holy Light, this is a must have</span>)</span></li>
<li><span style="color: #000000;">Glyph of Hammer of the Righteous *new*  &#8212; Your Hammer of the Righteous hits 1 additional target.</span></li>
<li><span style="color: #000000;">Glyph of Divine Storm *new*  &#8212; Your Divine Storm now heals for an additional 15% of the damage it causes.</span></li>
<li><span style="color: #000000;">Glyph of Shield of Righteousness *new*  &#8212; Reduces the mana cost of Shield of Righteousness by 1 to 6%.</span></li>
<li><span style="color: #000000;">Glyph of Divine Plea *new*  &#8212; While Divine Plea is active, you take 3% reduced damage from all sources.<br />
</span></li>
<li><span style="color: #000000;">Glyph of Holy Shock *new*  &#8212; Reduces the cooldown of Holy Shock by 1 sec.  (<span style="color: #ff0000;">Along with the Glyph of Holy Light and Glyph of Beacon of light, this is another must have</span>)</span></li>
<li><span style="color: #000000;">Glyph of Hand of Salvation *new*  &#8212; When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.</span></li>
</ul>
</blockquote>
<p><span style="color: #000000;">There are a couple of <strong>Jewelcrafting </strong>changes as well- <a href="http://static.mmo-champion.com/mmoc/images/news/2009/february/jewelcrafting_amuletoftruesight.jpg">Amulet of True Sight</a>, <a href="http://static.mmo-champion.com/mmoc/images/news/2009/february/jewelcrafting_prismaticblackdiamond.jpg">Prismatic Black Diamond</a>.</span></p>
<p><span style="color: #000000;">There is a world event happening on the PTR as well, the Argent Tournament:</span></p>
<blockquote><p><span style="color: #000000;"><strong>Argent Tournament on the PTR</strong></span></p>
<div><span style="color: #000000;">Quote from: <strong>Zarhym (<a href="http://blue.mmo-champion.com/13/15198917105-argent-tournament-on-the-ptr.html" target="_blank">Source</a>)</strong></span></div>
<div><span style="color: #000000;">In patch 3.1, a new world event titled “The Argent Tournament” will be coming to Northrend! This tournament will be live on the 3.1 PTR and open for testing, though certain aspects are still in development. Players will find a host of new features here, including:</span></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><span style="color: #000000;">The ability to prove your worth to a capital city of your choosing through our new mounted combat system (still in development)</span></li>
<li><span style="color: #000000;">New daily quests to construct the great Argent Crusade coliseum for glorious battles to come</span></li>
<li><span style="color: #000000;">All new rewards &#8211; new items, titles, banners, tabards, pets, mounts, and more</span></li>
<li><span style="color: #000000;">All new achievements</span></li>
<li><span style="color: #000000;">Many more festivities, and more to come in future content updates!</span></li>
</ul>
<p><span style="color: #000000;">Players will find the Argent Tournament in Icecrown. Speaking to any Northrend flight master will get you on track to prove your worth to the Argent Crusade, your faction’s leaders, and all denizens of Azeroth!</span></div>
</blockquote>
<p><span style="color: #000000;">Edit: Looks like there is a <a href="http://i42.tinypic.com/2wcfs55.jpg">legendary healing item</a> in the game now!</span></p>
<blockquote><p><span style="color: #000000;"><strong>Val&#8217;anyr, Gavel of Ancient Kings</strong><br />
According to this spell, a new atiesh-like legendary item will be available from the game and will most likely be a mace.</span></p>
<ul>
<li><span style="color: #000000;">62812 : Forming Val&#8217;anyr, Gavel of Ancient Kings &#8212; Combines 40 Fragments of Val&#8217;anyr to form the Shattered Fragments of Val&#8217;anyr.</span></li>
</ul>
</blockquote>
<p>Edit2: Looks like the <a href="http://www.worldofraids.com/gallery/files/1/1/8/9/8/lfgwindow.jpg">LFG interface has been modified</a> as well!! This looks to be a very cool change. I hope it works out well.</p>
<p><span style="color: #000000;">Lots of changes, as expected. Please note that these patch notes are NOT final and are subject to change however Blizzard sees fit!</span></p>
<hr />
<p><small>© petewood for <a href="http://dfktv.com">my everything else blog...</a>, 2009. |
<a href="http://dfktv.com/2009/02/patch-31-on-the-ptr-limited-patch-notes/">Permalink</a>
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		<item>
		<title>Dual spec Q&amp;A &#8211; Biggest WoW news of the week</title>
		<link>http://dfktv.com/2009/02/dual-spec-qa-biggest-wow-news-of-the-week/</link>
		<comments>http://dfktv.com/2009/02/dual-spec-qa-biggest-wow-news-of-the-week/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 20:04:47 +0000</pubDate>
		<dc:creator>petewood</dc:creator>
				<category><![CDATA[glyph]]></category>
		<category><![CDATA[holy]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[prot]]></category>
		<category><![CDATA[retribution]]></category>
		<category><![CDATA[3.1]]></category>
		<category><![CDATA[dual spec]]></category>
		<category><![CDATA[ret]]></category>

		<guid isPermaLink="false">http://dfktv.com/2009/02/dual-spec-qa-biggest-wow-news-of-the-week/</guid>
		<description><![CDATA[This is truly awesome! The first we&#8217;ve officially heard about dual specs and positive confirmation that it will be in the next patch (3.1). All of the information is very new and will take some time to digest. Here is the Q&#38;A source. Below is the quoted text. Talent Dual Spec Q&#38;A with Ghostcrawler With [...]]]></description>
			<content:encoded><![CDATA[<p>This is truly awesome! The first we&#8217;ve officially heard about dual specs and positive confirmation that it will be in the next patch (<a href="http://dfktv.com/tag/31/">3.1</a>). All of the information is very new and will take some time to digest. Here is the Q&amp;A <a href="http://www.worldofwarcraft.com/info/underdev/dualspec.html">source</a>. Below is the quoted text.</p>
<blockquote><p><span style="color: #000000;"><strong>Talent Dual Spec Q&amp;A with Ghostcrawler</strong><br />
With the next content patch, we will be introducing a number of additions and changes to the game. One new feature in the works is the ability to set up two separate sets of talents, or &#8220;dual spec&#8221;. While the complete feature may not be immediately available in the Public Test Realms (PTR) and specifics are still liable to change, we wanted to go over some questions with Senior Game Designer Greg &#8220;Ghostcrawler&#8221; Street to find out more.<br />
<strong>Nethaera: </strong>What is dual speccing?<br />
<strong>Ghostcrawler:</strong> Dual speccing is the ability to save two separate talent specs, glyphs, and action bars.<br />
<strong>Nethaera:</strong> Why are we allowing players to dual spec after all this time?<br />
<strong>Ghostcrawler:</strong> We really felt like this was a great way to increase the flexibility available to players and encourage them to take part in more aspects of the game. To use just one example, some players like to participate in both raids and Arenas, which is awesome behavior that we want to promote. But, there are some talents which are more useful in one part of the game than another. Currently, players have to pay respec costs and go through the process of setting up the desired talent spec and action bars whenever they switch.<br />
The new system makes this a much more logical process, saving on time and cost and allowing players to easily move from one aspect of the game to another.<br />
<strong>Nethaera:</strong> <span style="color: #ff0000;">Who will be able to use it?<br />
</span><strong>Ghostcrawler:</strong> <span style="color: #ff0000;">Players who have reached the maximum level will be able to set up dual specs. </span><br />
<strong>Nethaera:</strong> Why do players need to be max level in order to do this?<br />
<strong>Ghostcrawler:</strong> We didn&#8217;t want to burden lower-level players with extra complexity as they&#8217;re working to level up and learn their class. But if the feature proves popular we might consider expanding it.<br />
<strong>Nethaera:</strong> <span style="color: #ff0000;">How will you be able to set up a dual spec?<br />
</span><strong>Ghostcrawler:</strong> <span style="color: #ff0000;">Players will be able to visit their trainer and pay a one-time fee to be able to use it.</span><br />
<strong>Nethaera:</strong> <span style="color: #ff0000;">How do you switch between specs?<br />
</span><strong>Ghostcrawler:</strong> Players will be able to switch between their talent specs <span style="color: #ff0000;">by visiting any Lexicon of Power</span> provided they&#8217;ve paid for the ability to have a secondary spec. Lexicons of Power will be available in major cities, and <span style="color: #ff0000;">inscribers will also be able to create a new item that summons one</span>. Anyone can purchase this item, but <span style="color: #ff0000;">it requires a ritual of several players to summon it for use by the party</span>. It&#8217;s similar to a repair bot in that it will exist in the world for a short duration. It&#8217;s important to keep in mind that <span style="color: #ff0000;">you will not be able to switch specs while in combat or Arenas</span>. While you won&#8217;t be able to switch your spec without the Lexicon, you will still be able to look at your secondary spec whenever you want to.<br />
<strong>Nethaera:</strong> Will solo players have the ability to switch their specs outside of the cities or will they still need to visit a Lexicon of Power?<br />
<strong>Ghostcrawler:</strong> Solo players will still need to go into the city to visit the Lexicon of Power to switch their talent spec or will need to get together with other players to summon one in.<br />
<strong>Nethaera:</strong> Is the item that allows you to summon a Lexicon of Power reusable, or is it used up?<br />
<strong>Ghostcrawler:</strong> We haven&#8217;t made a final decision on that yet, and will be evaluating how it works on the PTR.<br />
<strong>Nethaera:</strong> Can I respec only one of my talent sets, or will I need to respec them both if I reset one?<br />
<strong>Ghostcrawler:</strong> When you reset your talents, it will look at the spec you currently have in use as the talent set you want to change.<br />
<strong>Nethaera:</strong> <span style="color: #ff0000;">Will you be able to switch gear easily to match your spec?</span><br />
<strong>Ghostcrawler:</strong> At the same time we implement dual specs, <span style="color: #ff0000;">we will also be setting up a gear system. The feature is called &#8220;Gear Manager.&#8221;</span> It can also be used to just swap weapons or trinkets or put on that tuxedo to strut around town. It will not automatically switch your gear when you change your talent spec, but it will allow for an easy gear change between them. The feature may not be fully functional immediately in the PTR, but we&#8217;ll have more information to share about it before too much longer.<br />
<strong>Nethaera:</strong> What about hunters? Often their pet talents are set up to match the talents of the hunter. Will they be able to switch their pet specs as well?<br />
<strong>Ghostcrawler:</strong> We will wipe the pet talents. However we are going to remove the respec cost for pet talents so that players won&#8217;t feel like they need to jump through an additional hoop to respec their pet. In addition, we are going to provide hunters a new core ability to let them remotely access their stable on a long cooldown. This way if their exotic pet heads off to the stable, they will be able to get a different pet. We hope to be able to discuss this new spell in more detail when we get a little further along.<br />
<strong>Nethaera:</strong> <span style="color: #ff0000;">Will you be able to change your Glyphs as well?<br />
</span><strong>Ghostcrawler:</strong> Glyphs will be tied to each talent spec so that <span style="color: #ff0000;">if you switch between them, so too will the Glyphs</span>. You&#8217;ll notice the UI will have changed a little bit so that the Glyph panes show up alongside the Talent panes now that they are associated.<br />
<strong>Nethaera:</strong> What about hotbars? Will players be able to save them for the talent spec they&#8217;re running?<br />
<strong>Ghostcrawler:</strong> Yes, you will be able to save hotbars and use them with your talent specs. It just saves your bars at the same time as it saves the glyphs and talents. If you want to switch to your other action bar, you will need to change specs.<br />
<strong>Nethaera:</strong> Is there a way for players to choose their talents without them being saved? Currently, once you spend your talent point, it&#8217;s spent unless you pay the respec cost again.<br />
<strong>Ghostcrawler:</strong> With the dual spec feature, we are going to allow players who respec to configure all their talents before they get saved. They will be able to allocate the points, then choose if they want to use that as their spec, rather than needing to carefully diagram out their talents ahead of time. This will allow players a little more freedom when deciding on the talents they want to pick and avoid costly mistakes.<br />
<strong>Nethaera:</strong> Will players be confined to only setting up two specs?<br />
<strong>Ghostcrawler:</strong> We will be launching the feature with just two specs, but depending on how we feel it works out, we might consider additional specs in the future.<br />
<strong>Nethaera:</strong> When can players expect to try out dual specs?<br />
<strong>Ghostcrawler:</strong> Players will be able to try out the dual spec system on the Public Test Realms when they are made available. This has been a pretty big project with a lot of people working toward making it a reality in the game. We&#8217;ll definitely be watching the feedback and looking for ways of making sure the system works the way we all envisioned it to.</span></p></blockquote>
<p>I cannot wait to test this out! I&#8217;ve very excited about this feature being implemented.</p>
<p>My idea, for right now anyway, is that I&#8217;ll be prot and holy as my two specs. I&#8217;ve been wanting to try out holy since I&#8217;ve been collecting good gear for it through various raids and heroics. This is my chance to try the spec with a net in case I really hate it. I won&#8217;t be out 100g just to try a spec and then decide that I hate it.</p>
<hr />
<p><small>© petewood for <a href="http://dfktv.com">my everything else blog...</a>, 2009. |
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Post tags: <a href="http://dfktv.com/tag/31/" rel="tag">3.1</a>, <a href="http://dfktv.com/tag/dual-spec/" rel="tag">dual spec</a>, <a href="http://dfktv.com/tag/holy/" rel="tag">holy</a>, <a href="http://dfktv.com/tag/prot/" rel="tag">prot</a>, <a href="http://dfktv.com/tag/ret/" rel="tag">ret</a><br/>
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		<item>
		<title>Naxxramas</title>
		<link>http://dfktv.com/2009/01/naxxramas/</link>
		<comments>http://dfktv.com/2009/01/naxxramas/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 19:43:48 +0000</pubDate>
		<dc:creator>petewood</dc:creator>
				<category><![CDATA[defense]]></category>
		<category><![CDATA[drop]]></category>
		<category><![CDATA[glyph]]></category>
		<category><![CDATA[heroic]]></category>
		<category><![CDATA[holy]]></category>
		<category><![CDATA[instance]]></category>
		<category><![CDATA[jewelcrafting]]></category>
		<category><![CDATA[pally]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[professions]]></category>
		<category><![CDATA[prot]]></category>
		<category><![CDATA[raiding]]></category>
		<category><![CDATA[retribution]]></category>
		<category><![CDATA[tank]]></category>
		<category><![CDATA[trinket]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[gear]]></category>
		<category><![CDATA[gundrak]]></category>
		<category><![CDATA[naxx]]></category>
		<category><![CDATA[naxxramas]]></category>
		<category><![CDATA[ret]]></category>

		<guid isPermaLink="false">http://dfktv.com/?p=225</guid>
		<description><![CDATA[This past weekend was a great weekend for my pally. I got a quite a few achievements, raided Naxxramas as ret (I actually left with four drops) and I bit the bullet and respecced prot and tanked my first WotLK instance, a heroic one at that! Naxx I raided Naxx with my guild on Friday [...]]]></description>
			<content:encoded><![CDATA[<p>This past weekend was a great weekend for my pally. I got a quite a few achievements, raided <a href="http://www.wowhead.com/?zone=3456">Naxxramas</a> as ret (I actually left with four drops) and I bit the bullet and respecced prot and tanked my first WotLK instance, a heroic one at that!</p>
<h5>Naxx</h5>
<p>I raided Naxx with my guild on Friday and Saturday nights. On Friday, we did the Arachnid (<a href="http://www.wowhead.com/?achievement=562">achievement</a>) and Plague (<a href="http://www.wowhead.com/?achievement=566">achievement</a>) quarters. On Saturday, we did the Military (<a href="http://www.wowhead.com/?achievement=568">achievement</a>) quarter and attempted the Construct quarter. On the Construct quarter, we downed <a href="http://www.wowhead.com/?npc=16028">Patchwerk</a> and attempted <a href="http://www.wowhead.com/?npc=15931">Grobbulus</a> a couple of times. We couldn&#8217;t get Grobbulus down since over 1/2 of the raid was lagging including our MT (who d/c&#8217;d on 2 of the attempts). We called the raid after the last wipe.</p>
<p>I walked out of Naxx with four drops, three of which are holy! The fourth drop was a cloak (that I will link when I am able to log into WoW) that is not any better than <a href="http://www.wowhead.com/?item=37647">my current cloak</a>. The holy pieces were <a href="http://www.wowhead.com/?item=39260">Helm of the Corrupted Mind</a> and two others that I&#8217;ll name and link when can log in to WoW.</p>
<h5>Tanking</h5>
<p>We were going to try and finish Naxx on Sunday night but couldn&#8217;t since one of our healers was having internet issues and couldn&#8217;t log in. We decided to split up into groups and do some heroics instead. Our MT has been wanting to respec ret and knows that I&#8217;ve been wanting to try my hand at tanking so we switched specs. I went with the <a href="http://www.talentchic.com/Paladin/Protection">most popular prot pally build</a> (<a href="http://www.wowhead.com/?talent=sVZaxVAbuMteIRGoxo">5/60/6</a>) according to <a href="http://www.talentchic.com">talentchic.com</a>.</p>
<p>We attempted the first boss (<a href="http://www.wowhead.com/?npc=29304">Slad&#8217;ran</a>) of Heroic <a href="http://www.wowhead.com/?zone=4375">Gundrak</a> three times before skipping him in hopes of getting some <a href="http://www.wowhead.com/?item=40752">emblems</a> from two other bosses and then returning to him.</p>
<p>We downed the other bosses in the instance without a problem and went back to Slad&#8217;ran. We wiped on him once more before the freshly minted (read: very low dps) lock logged out and into his much better geared mage. After that switch was made, that boss was very trivial. Once attempt, one downing, altar switched and then it was onto the last boss, <a href="http://www.wowhead.com/?npc=29306">Gal&#8217;darah</a>. The last boss was just as trivial as the others.</p>
<p>I got the <a href="http://www.wowhead.com/?achievement=495">achievement for completing Gundrak on Heroic</a>. After reviewing the dps of my group (to myself), I commented that I should get the achievement for tanking my first heroic. Then I looted the boss and saw my achievement waiting: the <a href="http://www.wowhead.com/?item=37645">Horn-Tipped Gauntlets</a>! Those dropping was the icing on the cake for me.</p>
<p>The dps for the group was pretty low considering it was a heroic run. The top dps-er averaged ~1400 dps while the second was 1100ish. The fresh 80 lock averaged just over me, with 900ish dps. I rounded out the bottom with 823 dps (which I feel is extremely low for a WotLK tank).</p>
<p>I had a lot fun tanking that instance, despite the low dps of the group and the many wipes we faced. Tanking is a lot more hectic than dps but I&#8217;m ready to tank some more.</p>
<hr />
<p><small>© petewood for <a href="http://dfktv.com">my everything else blog...</a>, 2009. |
<a href="http://dfktv.com/2009/01/naxxramas/">Permalink</a>
<br/>
Post tags: <a href="http://dfktv.com/tag/epic/" rel="tag">epic</a>, <a href="http://dfktv.com/tag/gear/" rel="tag">gear</a>, <a href="http://dfktv.com/tag/gundrak/" rel="tag">gundrak</a>, <a href="http://dfktv.com/tag/heroic/" rel="tag">heroic</a>, <a href="http://dfktv.com/tag/holy/" rel="tag">holy</a>, <a href="http://dfktv.com/tag/naxx/" rel="tag">naxx</a>, <a href="http://dfktv.com/tag/naxxramas/" rel="tag">naxxramas</a>, <a href="http://dfktv.com/tag/raiding/" rel="tag">raiding</a>, <a href="http://dfktv.com/tag/ret/" rel="tag">ret</a>, <a href="http://dfktv.com/tag/tank/" rel="tag">tank</a><br/>
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		<title>Respecced to prot and achieving 540 defense, dual spec, glyph changes in 3.0.8</title>
		<link>http://dfktv.com/2008/12/respecced-to-prot-and-achieving-540-defense/</link>
		<comments>http://dfktv.com/2008/12/respecced-to-prot-and-achieving-540-defense/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 13:14:49 +0000</pubDate>
		<dc:creator>petewood</dc:creator>
				<category><![CDATA[glyph]]></category>
		<category><![CDATA[holy]]></category>
		<category><![CDATA[instance]]></category>
		<category><![CDATA[pally]]></category>
		<category><![CDATA[prot]]></category>
		<category><![CDATA[retribution]]></category>
		<category><![CDATA[tank]]></category>
		<category><![CDATA[3.0.8]]></category>
		<category><![CDATA[dual spec]]></category>
		<category><![CDATA[respec]]></category>
		<category><![CDATA[ret]]></category>
		<category><![CDATA[titansteel]]></category>
		<category><![CDATA[uncrittable]]></category>

		<guid isPermaLink="false">http://dfktv.com/?p=125</guid>
		<description><![CDATA[I respecced to prot over the weekend because I really liked tanking instances. I wanted to get to the 540 defense rating that makes you uncrittable by raid bosses 3 level over you (i.e. level 83). I was looking to get as close to that number as possible with the tanking gear that I&#8217;ve been [...]]]></description>
			<content:encoded><![CDATA[<p>I respecced to prot over the weekend because I really liked tanking instances. I wanted to get to the 540 defense rating that makes you uncrittable by raid bosses 3 level over you (i.e. level 83). I was looking to get as close to that number as possible with the tanking gear that I&#8217;ve been saving up from random instance runs and quest rewards and filling in spots with crafted gear or BoE blues from the auction house.</p>
<p>I did a little searching online and found a very helpful post over at <a href="http://tankspot.com">tankspot.com</a> titled &#8220;<a href="http://www.tankspot.com/forums/f97/42451-uncrittable-crafting-rep-only.html">Uncrittable from crafting and rep only</a>&#8220;. Following that guide to fill out the pieces I needed, I got to 535 defense easily.</p>
<p>I was looking up the new <a href="http://www.wowhead.com/?search=titansteel">titansteel stuff</a> on <a href="http://wowhead.com">wowhead.com</a> and noticed that the mats for the <a href="http://www.wowhead.com/?item=42508">Titansteel Shield Wall</a> were relatively cheap. I had that crafted by a guildy and that pushed my defense to 541.</p>
<p>My only issue now is my health. Currently, my health sits at 18,400. I could gain a lot of health by enchanting my gear so that will be my next goal for my prot gear.</p>
<p>The Titansteel Shield Wall was my first WotLK epic.</p>
<p>I was only able to do one instance run as prot since our server seems to be suffering from a major lack of healers, which is why I&#8217;ll sadly be dropping my new prot spec (and all my new awesome gear) and eventually going holy.</p>
<p>I&#8217;ll go back to ret and try to get into heroic or regular instance groups as dps. When dual specs are implemented, I&#8217;ll go ret and holy so that I can solo and still fill out an instance group, when needed.</p>
<p>With the new glyphs on the PTR (patch 3.0.8), healing as holy should get a bit easier. The <a href="http://www.wowhead.com/?item=41106">Glyph of Holy Light</a> will now heal everybody by 10% within 20 yards (up from 5 yards). The new <a href="http://www.wowhead.com/?item=41105">Glyph of Flash of Light</a> now increases the crit chance of the <a href="http://www.wowhead.com/?spell=48785">Flash of Light</a> by 5% (changed from &#8220;Your Flash of Light heals for 50% less initially, but also heals for 140% of its initial effect over 12 sec&#8221;).</p>
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<p><small>© petewood for <a href="http://dfktv.com">my everything else blog...</a>, 2008. |
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		<title>3.0.8 Paladin changes on the PTR</title>
		<link>http://dfktv.com/2008/12/308-paladin-changes-on-the-ptr/</link>
		<comments>http://dfktv.com/2008/12/308-paladin-changes-on-the-ptr/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 14:29:23 +0000</pubDate>
		<dc:creator>petewood</dc:creator>
				<category><![CDATA[glyph]]></category>
		<category><![CDATA[holy]]></category>
		<category><![CDATA[nerf]]></category>
		<category><![CDATA[pally]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[retribution]]></category>
		<category><![CDATA[buff]]></category>
		<category><![CDATA[protection]]></category>
		<category><![CDATA[ret]]></category>

		<guid isPermaLink="false">http://dfktv.com/?p=119</guid>
		<description><![CDATA[This is a big-time buff patch for ret pallys. Below are the patch notes. The only nerf I see is noted in red below. This change should really only effect Holy paladins since they are the only spec that should be stacking int (and therefore, their max mana is not the same and their base [...]]]></description>
			<content:encoded><![CDATA[<p>This is a big-time buff patch for ret pallys. Below are the patch notes. The only nerf I see is noted in red below. This change should really only effect Holy paladins since they are the only spec that should be stacking int (and therefore, their max mana is not the same and their base mana).</p>
<blockquote><p>Protection</p>
<p>* Divine Protection The penalty has been removed.<br />
* Divine Shield The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.<br />
* Hand of Protection now Cannot be targeted on players who have used Avenging Wrath within the last 30 sec sec.<br />
* Avenging Wrath now Cannot be used within 30 sec sec. of being the target of Divine Shield, Divine Protection, or Hand of Protection.</p>
<p>Retribution</p>
<p>* Judgement of Wisdom now give each attack a chance to restore 2% of the attacker&#8217;s <strong>base </strong>mana. (Old &#8211; 1% of the attacker&#8217;s <strong>maximum </strong>mana) <span style="color: #ff0000;">*NERF to Holy pallys*</span><br />
* Judgement of Light now also procs from ranged attacks.<br />
* Seal of Blood now deals 27% of normal weapon damage. (up from 22%)<br />
* Seal of the Martyr now deals 27% of normal weapon damage. (up from 22%)</p>
<p>Talents<br />
Retribution</p>
<p>* Seal of Command now Gives the Paladin a chance to deal {0.45*Min Weap Damage+0.45*0.23*SpellPower} to {0.45*Max Weap Damage+0.45*0.23*SpellPower} additional Holy damage. (Old &#8211; Didn&#8217;t scale with Spell Power)<br />
* Vengeance now stacks up to 5 times. (Up from 3)</p>
<p>Holy</p>
<p>* Judgements of the Pure now Increases the damage done by your Seal and Judgement spells by 5/10/15/20/25%, and your Judgement spells increase your casting and melee haste by 3/6/9/12/15% for 1 min.</p>
<p>Protection</p>
<p>* Sacred Duty no longer reduces the attack speed penalty on Divine Shield and Divine Protection. Rank 2 now increases total stamina by 8%. (Up from 6%)</p></blockquote>
<p>The <a href="http://www.wowhead.com/?item=41106">Glyph of Holy Light</a> was buffed as well:</p>
<blockquote><p>Glyph of Holy Light &#8212; Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within <span style="text-decoration: line-through;">10</span> 20 yards (up from 5 yards) of the initial target. (yay!!)</p></blockquote>
<p>While this isn&#8217;t the holy pallys answer for an AoE heal, it&#8217;s better than it was. The old glyph, effecting everybody within 5 yards, barely covered other melee. If melee dps are positioned where they should be (behind or to the side of a mob), then that put them out of the 5 yard range of the glyph (generally speaking of course, that would vary by boss encounter). The buff to 10 yards makes this a must have glyph for all holy paladins.</p>
<p>Edit (12/15/08): Two other glyph changes were announced on <a href="http://www.mmo-champion.com/index.php?topic=30117.0">mmo-champion.com</a>:</p>
<blockquote><p><a href="http://www.wowhead.com/?item=41105">Glyph of Flash of Light </a>- Your Flash of Light has an additional 5% critical strike chance. (Old &#8211; Your Flash of Light heals for 50% less initially, but also heals for 140% of its inital effect over 12 sec.)<br />
<a href="http://www.wowhead.com/?item=41097">Glyph of Hammer of Wrath</a> &#8211; Reduces the cost of Hammer of Wrath by 100%.  (Old &#8211; Increases the range on Hammer of Wrath by 5 yards.)</p></blockquote>
<hr />
<p><small>© petewood for <a href="http://dfktv.com">my everything else blog...</a>, 2008. |
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		<title>My opinion on the upcoming paladin changes</title>
		<link>http://dfktv.com/2008/11/my-opinion-on-the-upcoming-paladin-changes/</link>
		<comments>http://dfktv.com/2008/11/my-opinion-on-the-upcoming-paladin-changes/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 12:42:42 +0000</pubDate>
		<dc:creator>petewood</dc:creator>
				<category><![CDATA[holy]]></category>
		<category><![CDATA[nerf]]></category>
		<category><![CDATA[pally]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[prot]]></category>
		<category><![CDATA[retribution]]></category>
		<category><![CDATA[seal]]></category>
		<category><![CDATA[buff]]></category>
		<category><![CDATA[ret]]></category>

		<guid isPermaLink="false">http://dfktv.com/?p=77</guid>
		<description><![CDATA[Divine Shield: Penalty changed so that all damage done is reduced by 50% instead of a attack speed penalty. 1) Divine Protection no longer causes an attack penalty. Divine Shield&#8216;s penalty was changed to 50% less damage done by the paladin. This is fine in my opinion. I&#8217;ve always thought it was too OP to [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><a href="http://www.wowhead.com/?spell=642">Divine Shield</a>: Penalty changed so that all damage done is reduced by 50% instead of a attack speed penalty.</p>
<p>1) <a href="http://www.wowhead.com/?spell=498">Divine Protection</a> no longer causes an attack penalty. <a href="http://www.wowhead.com/?spell=642">Divine Shield</a>&#8216;s penalty was changed to 50% less damage done by the paladin.</p></blockquote>
<p>This is fine in my opinion. I&#8217;ve always thought it was too OP to bubble and run into a group and still be able to DPS completely.</p>
<blockquote><p>2) <a href="http://www.wowhead.com/?spell=31849">Sacred Duty</a>: This Protection talent no longer affects the attack penalty of Divine Shield and Divine Protection, but grants additional bonus Stamina.</p></blockquote>
<p>Yay &#8211; more stamina! How could this ever be wrong, good change. This already provides prot pally&#8217;s with 6% more stam, I&#8217;m guessing they might buff that number to around 10%.</p>
<blockquote><p>3) <a href="http://www.wowhead.com/?spell=31884">Avenging Wrath</a>, <a href="http://www.wowhead.com/?spell=642">Divine Shield</a>, <a href="http://www.wowhead.com/?spell=498">Divine Protection</a>, and <a href="http://www.wowhead.com/?spell=10278">Hand of Protection</a> have a shared, 30-second cooldown. The <a href="http://www.wowhead.com/?spell=25771">Forbearance </a>effect is no longer triggered by <a href="http://www.wowhead.com/?spell=31884">Avenging Wrath</a>.</p></blockquote>
<p>While it&#8217;s nice to see that <a href="http://www.wowhead.com/?spell=31884">Avenging Wrath</a> no longer causes <a href="http://www.wowhead.com/?spell=25771">forbearance</a>,  having all of these spells share a cooldown with <a href="http://www.wowhead.com/?spell=10278">Hand of Protection</a> is bad. Paladins lose a lot of utility if this change goes live!</p>
<blockquote><p>4) <a href="http://www.wowhead.com/?spell=53408">Judgement of Wisdom</a> now returns a percentage of base mana instead of a percentage of max mana.</p></blockquote>
<p>This is a HUGE nerf for Holy paladins, since they are the only pally&#8217;s that gear with intellect. For prot and ret paladins, base mana = max mana.</p>
<blockquote><p>5) All mana drain effects now return a percentage of max enemy mana (making mana drains less punishing to paladins and other characters without large mana pools.)</p></blockquote>
<p>This is a superb change for all of the mana-based classes with a low amount of mana *cough*ret pally*cough*. This is a PvP change.</p>
<blockquote><p>6) <a href="http://www.wowhead.com/?spell=54155">Judgements of the Pure</a>: This Holy talent now increases the damage done by Seals and Judgements.</p></blockquote>
<p>This is a good change &#8211; I hope it significantly increases the damage by seals and judgements. This will help holy paladins solo and level much better.</p>
<blockquote><p>7) All paladins receive a single-target taunt (name TBD) as a base ability.</p></blockquote>
<p>This if f***ing awesome!! This is something that paladin tanks have been asking for for a <em>very</em> long time!</p>
<p>So for all of the changes going in, whenever they do go in, there is one major nerf (#4), one minor nerf (#3) and a slew of buffs!</p>
<hr />
<p><small>© petewood for <a href="http://dfktv.com">my everything else blog...</a>, 2008. |
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		<title>Upcoming paladin changes</title>
		<link>http://dfktv.com/2008/11/upcoming-paladin-changes/</link>
		<comments>http://dfktv.com/2008/11/upcoming-paladin-changes/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 17:51:16 +0000</pubDate>
		<dc:creator>petewood</dc:creator>
				<category><![CDATA[holy]]></category>
		<category><![CDATA[pally]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[prot]]></category>
		<category><![CDATA[retribution]]></category>
		<category><![CDATA[tank]]></category>
		<category><![CDATA[buffs]]></category>
		<category><![CDATA[changes]]></category>
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		<guid isPermaLink="false">http://dfktv.com/?p=72</guid>
		<description><![CDATA[Ghostcrawler has provided a list of the upcoming paladin changes, due out with the next content patch (source): We have already announced or suggested all of these changes would be forthcoming in the next minor content patch. I thought I would list them all in one place for ease of use. Divine Shield: Penalty changed [...]]]></description>
			<content:encoded><![CDATA[<p>Ghostcrawler has provided a list of the upcoming paladin changes, due out with the next content patch (<a href="http://forums.worldofwarcraft.com/thread.html?topicId=12891294929&amp;pageNo=1&amp;sid=1#0" target="_blank">source</a>):</p>
<blockquote><p>We have already announced or suggested all of these changes would be forthcoming in the next minor content patch. I thought I would list them all in one place for ease of use.</p>
<p>Divine Shield: Penalty changed so that all damage done is reduced by 50% instead of a attack speed penalty.</p>
<p>1) Divine Protection no longer causes an attack penalty. Divine Shield&#8217;s penalty was changed to 50% less damage done by the paladin.</p>
<p>2) Sacred Duty: This Protection talent no longer affects the attack penalty of Divine Shield and Divine Protection, but grants additional bonus Stamina.</p>
<p>3) Avenging Wrath, Divine Shield, Divine Protection, and Hand of Protection have a shared, 30-second cooldown. The Forbearance effect is no longer triggered by Avenging Wrath.</p>
<p>4) Judgement of Wisdom now returns a percentage of base mana instead of a percentage of max mana.</p>
<p>5) All mana drain effects now return a percentage of max enemy mana (making mana drains less punishing to paladins and other characters without large mana pools.)</p>
<p>6) Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements.</p>
<p>7) All paladins receive a single-target taunt (name TBD) as a base ability.</p></blockquote>
<hr />
<p><small>© petewood for <a href="http://dfktv.com">my everything else blog...</a>, 2008. |
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