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	<title>my everything else blog... &#187; protection</title>
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	<description>warcraft from a paladin's perspective</description>
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		<title>Announced 3.1 pally changes</title>
		<link>http://dfktv.com/2009/02/announced-31-pally-changes/</link>
		<comments>http://dfktv.com/2009/02/announced-31-pally-changes/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 14:02:49 +0000</pubDate>
		<dc:creator>petewood</dc:creator>
				<category><![CDATA[op]]></category>
		<category><![CDATA[pally]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[prot]]></category>
		<category><![CDATA[tank]]></category>
		<category><![CDATA[3.1]]></category>
		<category><![CDATA[buff]]></category>
		<category><![CDATA[nerf]]></category>
		<category><![CDATA[protection]]></category>

		<guid isPermaLink="false">http://dfktv.com/2009/02/announced-31-pally-changes/</guid>
		<description><![CDATA[The announced changes seem to be prot-pally related, for the most part (source). Blessing of Kings &#8211; this spell is now a base ability trainable by all paladins. Blessing of Kings being a baseline talent is AWESOME. This is something the pally community has been raving about for ages. Exorcism &#8211; this spell now causes [...]]]></description>
			<content:encoded><![CDATA[<p>The announced changes seem to be prot-pally related, for the most part (<a href="http://blue.mmo-champion.com/1/14910003268-upcoming-class-change-highlights-part-3.html">source</a>).</p>
<ul>
<li>Blessing of Kings &#8211; this spell is now a base ability trainable by all paladins. </li>
</ul>
<p>Blessing of Kings being a baseline talent is AWESOME. This is something the pally community has been raving about for ages.</p>
<ul>
<li>Exorcism &#8211; this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn&#8217;t drop when going from Naxxramas to later tiers of content. </li>
</ul>
<p>Exorcism being used in my normal rotation? Currently, Exorcism only works on the undead. I think I&#8217;ll need more mana for that! </p>
<ul>
<li>Shield of the Templar now causes your Avenger&#8217;s Shield and Shield of the Righteousness to silence targets for 3 sec. The old damage bonus of this talent has been folded into Holy Shield, Avenger&#8217;s Shield, and Shield of the Righteousness. </li>
</ul>
<p>Shield of the Templar causing Avengers Shield AND Shield of the Righteous to cause a 3s silence? That sounds OP to me, even if it is prot pally only.&#160; My guess is that the CD on SotR will be increased a bit.</p>
<ul>
<li>Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced. </li>
</ul>
<p>Very nice change. My 5/58/8 (or the most popular 5/60/6) will have at least 9 talent points freed up (giving back 5 from kings and 4/5 from the 2H weapon specialization). Will the tree be given MORE bloat or will prot pally&#8217;s be able dabble more in the ret tree for some added damage (and therefore threat)?</p>
<ul>
<li>Guarded by the Light &#8211; no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration. </li>
</ul>
<p>So now there is a 100% chance to keep Divine Plea going every time I hit someone/something with my shield? Why do prot pally&#8217;s need spiritual attunement anymore?!</p>
<ul>
<ul>
<li>Judgements of the Just &#8211; now also reduces the cooldown of Hammer of Justice by 10/20 seconds and increases the duration of the Seal of Justice stun effect by 0.5/1 second.</li>
</ul>
</ul>
<p>This drops the CD of Hammer of Justice to 30seconds in itself, but there is another talent in the prot tree that further reduces the HoJ cooldown by 30s (for 3 talent points &#8211; but, with 3.1, will be only 1 talent point). This effectively gives pallys a 10second interrupt/stun. This seems overpowered (especially in PvP) to me and leaves me wondering what kind of nerfs HoJ will receive.</p>
<p>The only other change mentioned regarding pally&#8217;s is a huge nerf to Divine Plea. It&#8217;s impact on healing is being increase from a 20% reduction to 50%. The duration and cooldown remain the same however (<a href="http://blue.mmo-champion.com/1/14910422908-upcoming-changes-to-mana-regeneration.html">source</a>).</p>
<ul>
<li>Since paladins rely less on Spirit as a mana-regeneration stat, we have to address them in other ways. We don&#8217;t want to change Illumination or Replenishment. However, we are going to increase the healing penalty on Divine Plea from 20% to 50%. Divine Plea was originally intended to help Protection and Retribution paladins stay full on mana. It should be a decision for Holy paladins, not something that is automatically used every cooldown. </li>
<li>In addition, we are also changing the way Spiritual Attunement works. In situations with a large amount of outgoing raid damage, as well as in PvP, this passive ability was responsible for more mana regeneration than we would like. We want to keep the necessary benefit it grants to tanking Protection paladins, while making it less powerful for Holy paladins in PvP or raid encounters with a lot of group damage. </li>
</ul>
<hr />
<p><small>© petewood for <a href="http://dfktv.com">my everything else blog...</a>, 2009. |
<a href="http://dfktv.com/2009/02/announced-31-pally-changes/">Permalink</a>
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Post tags: <a href="http://dfktv.com/tag/31/" rel="tag">3.1</a>, <a href="http://dfktv.com/tag/buff/" rel="tag">buff</a>, <a href="http://dfktv.com/tag/nerf/" rel="tag">nerf</a>, <a href="http://dfktv.com/tag/pally/" rel="tag">pally</a>, <a href="http://dfktv.com/tag/prot/" rel="tag">prot</a>, <a href="http://dfktv.com/tag/protection/" rel="tag">protection</a><br/>
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		<title>3.0.8 Paladin changes on the PTR</title>
		<link>http://dfktv.com/2008/12/308-paladin-changes-on-the-ptr/</link>
		<comments>http://dfktv.com/2008/12/308-paladin-changes-on-the-ptr/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 14:29:23 +0000</pubDate>
		<dc:creator>petewood</dc:creator>
				<category><![CDATA[glyph]]></category>
		<category><![CDATA[holy]]></category>
		<category><![CDATA[nerf]]></category>
		<category><![CDATA[pally]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[retribution]]></category>
		<category><![CDATA[buff]]></category>
		<category><![CDATA[protection]]></category>
		<category><![CDATA[ret]]></category>

		<guid isPermaLink="false">http://dfktv.com/?p=119</guid>
		<description><![CDATA[This is a big-time buff patch for ret pallys. Below are the patch notes. The only nerf I see is noted in red below. This change should really only effect Holy paladins since they are the only spec that should be stacking int (and therefore, their max mana is not the same and their base [...]]]></description>
			<content:encoded><![CDATA[<p>This is a big-time buff patch for ret pallys. Below are the patch notes. The only nerf I see is noted in red below. This change should really only effect Holy paladins since they are the only spec that should be stacking int (and therefore, their max mana is not the same and their base mana).</p>
<blockquote><p>Protection</p>
<p>* Divine Protection The penalty has been removed.<br />
* Divine Shield The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.<br />
* Hand of Protection now Cannot be targeted on players who have used Avenging Wrath within the last 30 sec sec.<br />
* Avenging Wrath now Cannot be used within 30 sec sec. of being the target of Divine Shield, Divine Protection, or Hand of Protection.</p>
<p>Retribution</p>
<p>* Judgement of Wisdom now give each attack a chance to restore 2% of the attacker&#8217;s <strong>base </strong>mana. (Old &#8211; 1% of the attacker&#8217;s <strong>maximum </strong>mana) <span style="color: #ff0000;">*NERF to Holy pallys*</span><br />
* Judgement of Light now also procs from ranged attacks.<br />
* Seal of Blood now deals 27% of normal weapon damage. (up from 22%)<br />
* Seal of the Martyr now deals 27% of normal weapon damage. (up from 22%)</p>
<p>Talents<br />
Retribution</p>
<p>* Seal of Command now Gives the Paladin a chance to deal {0.45*Min Weap Damage+0.45*0.23*SpellPower} to {0.45*Max Weap Damage+0.45*0.23*SpellPower} additional Holy damage. (Old &#8211; Didn&#8217;t scale with Spell Power)<br />
* Vengeance now stacks up to 5 times. (Up from 3)</p>
<p>Holy</p>
<p>* Judgements of the Pure now Increases the damage done by your Seal and Judgement spells by 5/10/15/20/25%, and your Judgement spells increase your casting and melee haste by 3/6/9/12/15% for 1 min.</p>
<p>Protection</p>
<p>* Sacred Duty no longer reduces the attack speed penalty on Divine Shield and Divine Protection. Rank 2 now increases total stamina by 8%. (Up from 6%)</p></blockquote>
<p>The <a href="http://www.wowhead.com/?item=41106">Glyph of Holy Light</a> was buffed as well:</p>
<blockquote><p>Glyph of Holy Light &#8212; Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within <span style="text-decoration: line-through;">10</span> 20 yards (up from 5 yards) of the initial target. (yay!!)</p></blockquote>
<p>While this isn&#8217;t the holy pallys answer for an AoE heal, it&#8217;s better than it was. The old glyph, effecting everybody within 5 yards, barely covered other melee. If melee dps are positioned where they should be (behind or to the side of a mob), then that put them out of the 5 yard range of the glyph (generally speaking of course, that would vary by boss encounter). The buff to 10 yards makes this a must have glyph for all holy paladins.</p>
<p>Edit (12/15/08): Two other glyph changes were announced on <a href="http://www.mmo-champion.com/index.php?topic=30117.0">mmo-champion.com</a>:</p>
<blockquote><p><a href="http://www.wowhead.com/?item=41105">Glyph of Flash of Light </a>- Your Flash of Light has an additional 5% critical strike chance. (Old &#8211; Your Flash of Light heals for 50% less initially, but also heals for 140% of its inital effect over 12 sec.)<br />
<a href="http://www.wowhead.com/?item=41097">Glyph of Hammer of Wrath</a> &#8211; Reduces the cost of Hammer of Wrath by 100%.  (Old &#8211; Increases the range on Hammer of Wrath by 5 yards.)</p></blockquote>
<hr />
<p><small>© petewood for <a href="http://dfktv.com">my everything else blog...</a>, 2008. |
<a href="http://dfktv.com/2008/12/308-paladin-changes-on-the-ptr/">Permalink</a>
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Post tags: <a href="http://dfktv.com/tag/buff/" rel="tag">buff</a>, <a href="http://dfktv.com/tag/holy/" rel="tag">holy</a>, <a href="http://dfktv.com/tag/nerf/" rel="tag">nerf</a>, <a href="http://dfktv.com/tag/pally/" rel="tag">pally</a>, <a href="http://dfktv.com/tag/patch/" rel="tag">patch</a>, <a href="http://dfktv.com/tag/protection/" rel="tag">protection</a>, <a href="http://dfktv.com/tag/ret/" rel="tag">ret</a><br/>
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		<title>Upcoming paladin changes</title>
		<link>http://dfktv.com/2008/11/upcoming-paladin-changes/</link>
		<comments>http://dfktv.com/2008/11/upcoming-paladin-changes/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 17:51:16 +0000</pubDate>
		<dc:creator>petewood</dc:creator>
				<category><![CDATA[holy]]></category>
		<category><![CDATA[pally]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[prot]]></category>
		<category><![CDATA[retribution]]></category>
		<category><![CDATA[tank]]></category>
		<category><![CDATA[buffs]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[protection]]></category>
		<category><![CDATA[ret]]></category>
		<category><![CDATA[taunt]]></category>

		<guid isPermaLink="false">http://dfktv.com/?p=72</guid>
		<description><![CDATA[Ghostcrawler has provided a list of the upcoming paladin changes, due out with the next content patch (source): We have already announced or suggested all of these changes would be forthcoming in the next minor content patch. I thought I would list them all in one place for ease of use. Divine Shield: Penalty changed [...]]]></description>
			<content:encoded><![CDATA[<p>Ghostcrawler has provided a list of the upcoming paladin changes, due out with the next content patch (<a href="http://forums.worldofwarcraft.com/thread.html?topicId=12891294929&amp;pageNo=1&amp;sid=1#0" target="_blank">source</a>):</p>
<blockquote><p>We have already announced or suggested all of these changes would be forthcoming in the next minor content patch. I thought I would list them all in one place for ease of use.</p>
<p>Divine Shield: Penalty changed so that all damage done is reduced by 50% instead of a attack speed penalty.</p>
<p>1) Divine Protection no longer causes an attack penalty. Divine Shield&#8217;s penalty was changed to 50% less damage done by the paladin.</p>
<p>2) Sacred Duty: This Protection talent no longer affects the attack penalty of Divine Shield and Divine Protection, but grants additional bonus Stamina.</p>
<p>3) Avenging Wrath, Divine Shield, Divine Protection, and Hand of Protection have a shared, 30-second cooldown. The Forbearance effect is no longer triggered by Avenging Wrath.</p>
<p>4) Judgement of Wisdom now returns a percentage of base mana instead of a percentage of max mana.</p>
<p>5) All mana drain effects now return a percentage of max enemy mana (making mana drains less punishing to paladins and other characters without large mana pools.)</p>
<p>6) Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements.</p>
<p>7) All paladins receive a single-target taunt (name TBD) as a base ability.</p></blockquote>
<hr />
<p><small>© petewood for <a href="http://dfktv.com">my everything else blog...</a>, 2008. |
<a href="http://dfktv.com/2008/11/upcoming-paladin-changes/">Permalink</a>
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Post tags: <a href="http://dfktv.com/tag/buffs/" rel="tag">buffs</a>, <a href="http://dfktv.com/tag/changes/" rel="tag">changes</a>, <a href="http://dfktv.com/tag/holy/" rel="tag">holy</a>, <a href="http://dfktv.com/tag/pally/" rel="tag">pally</a>, <a href="http://dfktv.com/tag/patch/" rel="tag">patch</a>, <a href="http://dfktv.com/tag/protection/" rel="tag">protection</a>, <a href="http://dfktv.com/tag/ret/" rel="tag">ret</a>, <a href="http://dfktv.com/tag/taunt/" rel="tag">taunt</a><br/>
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		<title>What&#8217;s the big deal with ret pally nerfs?!</title>
		<link>http://dfktv.com/2008/10/whats-the-big-deal-with-ret-pally-nerfs/</link>
		<comments>http://dfktv.com/2008/10/whats-the-big-deal-with-ret-pally-nerfs/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 15:20:06 +0000</pubDate>
		<dc:creator>petewood</dc:creator>
				<category><![CDATA[holy]]></category>
		<category><![CDATA[nerf]]></category>
		<category><![CDATA[op]]></category>
		<category><![CDATA[pally]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[prot]]></category>
		<category><![CDATA[retribution]]></category>
		<category><![CDATA[tank]]></category>
		<category><![CDATA[3.0.2]]></category>
		<category><![CDATA[protection]]></category>
		<category><![CDATA[ret]]></category>
		<category><![CDATA[seals]]></category>

		<guid isPermaLink="false">http://dfktv.com/?p=54</guid>
		<description><![CDATA[I won&#8217;t hit on them all, I&#8217;ll only do two that I think are the largest issues. First off, rank 3 of Judgements of the Wise (JoTW) reads as: Your Judgement spells have a 100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 0.25% of [...]]]></description>
			<content:encoded><![CDATA[<p>I won&#8217;t hit on them all, I&#8217;ll only do two that I think are the largest issues.</p>
<p>First off, rank 3 of <a href="http://www.wowhead.com/?spell=31878" target="_blank">Judgements of the Wise</a> (JoTW) reads as:</p>
<blockquote><p>Your Judgement spells have a 100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 0.25% of their maximum mana per second, and to immediately grant you 33% of your base mana.</p></blockquote>
<p>For my level 70 paladin, every judgement immediately returned approximately 975 mana plus about 13-14 mana per second from the replenishment spell. The nerf on this talent reduces the amount of mana returned from 33% to 15%! That&#8217;s a huge drop!</p>
<p>The second nerf that I&#8217;m gonna bitch about is the 20% reduction to seal damage. Losing 20% of my damage from one of my staple spells is a huge decrease to my dps! This has adverse ramifications not only to retribution paladins, but to holy paladins trying to solo their dailies and also for the amount of threat produced by the protection paladins tanking bosses.</p>
<p>I am hopeful that these reductions will be changed but I&#8217;m not optimistic about it. The are bullshit changes.</p>
<p>I&#8217;m not ready to say that I&#8217;m quitting the paladin class altogether but that is only because I want to try out whatever changes make it to the live servers. If I deem the nerfs too severe, then I&#8217;ll either quit playing my paladin altogether (and switch to either my hunter or my warlock) or I&#8217;ll stop playing WoW completely.</p>
<p>It is a shame that Blizzard gave these amazing buffs to the ret tree and then removed them within a month of the 3.0.2 patch release. All of the changes have been available to the WotLK beta testers for months now. I don&#8217;t understand how these changes were allowed to go live and then dramatically nerfed between the 3.0.2 patch and the release of Wrath of the Lich King.</p>
<hr />
<p><small>© petewood for <a href="http://dfktv.com">my everything else blog...</a>, 2008. |
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Post tags: <a href="http://dfktv.com/tag/302/" rel="tag">3.0.2</a>, <a href="http://dfktv.com/tag/holy/" rel="tag">holy</a>, <a href="http://dfktv.com/tag/nerf/" rel="tag">nerf</a>, <a href="http://dfktv.com/tag/pally/" rel="tag">pally</a>, <a href="http://dfktv.com/tag/patch/" rel="tag">patch</a>, <a href="http://dfktv.com/tag/protection/" rel="tag">protection</a>, <a href="http://dfktv.com/tag/ret/" rel="tag">ret</a>, <a href="http://dfktv.com/tag/seals/" rel="tag">seals</a><br/>
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